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The year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that's trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?
In Blue Skies, the game board presents players with thirty airports in thirty cities. Each airport has four gates, with you using 2-4 gates depending on the number of players. To set up, draw airport demand cards from the deck to seed airports with passengers. Whenever you place passengers on the board, draw from a bag that initially contains 100 red cubes and 25 green cubes; for each airport, continue drawing until you draw a red cube, then redistribute passengers at the open gates of that airport as evenly as possible.
Tin Goose is a game for 3-5 players about building an airline business in the dawn of commercial aviation. Players build an airline
This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel.
Product Description Fighters of the Pacific contains everything you need to play hours of battle over the Pacific Ocean: a huge modular board where aircraft ... [More]
Product Description Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are ready to head to the