JavaScript seems to be disabled in your browser.
You must have JavaScript enabled in your browser to utilize the functionality of this website. Click here for instructions on enabling javascript in your browser.
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.Fireball Island : The Curse of Vul-Kar is required to play
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more
Fireball Island the Curse of Vul-Kar the Last Adventurer Expansion The last adventurer has been stranded on Fireball Island a long time. He knows ... [More]
Long ago, a pirate ship crashed on the shores of Fireball Island. During your visit, you can stumble upon it through one of