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In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.
In Ride the Rails, you will invest in railroad companies, build railway track across America, and deliver passengers to as many cities as possible.
Australia's first railway company, the Sydney Railway Company, was founded in 1848. It proved ruinous for its founders. Shortly before the opening of
It's 1899 and the Union Pacific Express is headed north to deliver its payroll and forty-seven passengers. Suddenly the train is attacked by
In the late 19th century, the Russian government commissioned a project to build a railroad that would connect Moscow in the west with Vladivostok